Long Time No Blog! (Or A Quick Update From Me)

Wow, I can’t believe it’s been over a year and a half since I wrote anything here. Guess that’s what happens when you’re having fun, right? Anyway, things are going well here at the KJS Productions studio, as I’m working on a variety of projects these days. When I’m not doing that, I’m spending time bowling, performing at local jam sessions, and, of course, learning as much as I can about Sonar.

Speaking of Sonar, I recorded a demonstration last year for Innovations, the excellent technology show on The Global Voice, the Internet radio station I now broadcast on, regarding how to record a composition using it, along with the free JSonar scripts for JAWS.
(You can find it on JSonar’s site, Blind Cool Tech, and my audio reviews page.)
I’m very delighted that so many people are finding it useful, and look forward to doing more podcasts and blog entries about using Sonar with assistive technology when time allows. One thing I should note, however, is that shortly after producing that demo, I purchased CakeTalking from Dancing Dots, and have been using it ever since. OK, I know what you’re thinking: “Does that mean he hates JSonar now?”
The answer is absolutely not. I think both products are wonderful, but I’ve felt for a long time that I needed something different. As a result, in future podcasts, when I do anything in Sonar, you’ll most likely hear me using CT for the accessibility, but I’m certainly not abandoning JSonar users. Whenever possible, I’ll try to describe how to perform various actions with JSonar, but the process should be pretty much identical regardless of what you’re using.

Speaking of podcasts, work is slowly being done for Episode 7. I’m not going to speculate on when it’ll be ready, but I’m sure you’ll enjoy it.
In the meantime, feel free to leave a comment here or to contact me through my website to let me know what you’d like to see discussed/demonstrated for future episodes.
I’m considering changing the focus of the podcast to be more about audio production than games, but it’s just an idea at the moment.

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